“ To make clear and explicit the necessary macro scale dynamics – so they can be taken as design constraints ”
Civilisation X
a currently unknown hypothetical civilisation design that would [A] align collective action and civilisational values [B] stabilise the balance of power and safeguard against totalitarianism and;
[C] eliminate the material (scarcity) and cultural (ideology) generative conditions of conflict and control – to ultimately realise existential security and flourishing (utopia).
Civilisation X is a more philosophically precedented, EA-legible conceptual reframing of Halls’s ‘Game B’ – an alternative operating system to civilisation’s historically dominant system (Game A) – emulating MacAskill’s ‘Cause X’ - itself derived from Parfit’s ‘Theory X’: ‘a currently unknown hypothetical theory that would solve some important open problems in population ethics’.
As well as a sharing it's conceptual form, Civilisation X – civilisation design, transition and alignment – is Cause X: “a cause that's one of the most important moral problems of our time, but that we haven't even clearly conceptualized yet”.